Sunday, September 7, 2025

OP12 Blue (Kuzan) Deck Profile

Reading Kuzan's effect, not being once per turn means we can draw as many cards as we want. I feel this is very strong as we won't need to worry about discarding effects from our cards. But you could deck out pretty easily from all the searching and draw power this deck can provide, so I guess, we need to manage the deck, and make sure when to draw and not draw.



OP12 Kuzan






How it Works?

This deck mainly centre around Garp in order to play your high power Navy Characters to the field for free whilst triggering other effects. Most of your Navy cards will discard cards in your hand, triggering Kuzan's effect to draw more cards, so there won't be any minus when we use our Navy's effects. There are also plenty of returning, so your opponents won't be able to build a decent board ready to attack on their next turn. It is very straightforward to use, nothing would be complicated, it will just all about the timing of the cards you played.


Returning


The blue specialty, returning mechanic, but 2 of these cards mainly target your opponent's hand rather than the field. Gion has a very specific effect, and you would only play her if you know, you are playing against decks that rely heavily on Events, and those Events will need to have a counter effect as Gion only works during your tur, so you might not be able to use Gion's effect. The effect works, when your opponent activates an Event, your opponent must place 1 card from their hand to the bottom of the deck. Well, on the bright side, we do have a 2k counter we can use for defence.

OP06 Pudding is another card we where can focus on returning your opponent's hand back to deck, but unlike Gion, Pudding is more possible with the amount of searchers and draw power decks have these days. The effect works on play, your opponent returns all cards in their hand and shuffles their deck. Then, your opponent draws 5 new cards. This is very strong especially when your opponent uses searchers to grab specific cards to their hand, and if we play Pudding, we could easily ruin their next play.

OP12 Z Navy also has a 2k counter like Gion, but I'm not sure about the cost though. Then again, with 2k counter cards, we either sacrifice effects or power, but I will still take it. Z have 2 effects, the first effect works on play, trash 2 cards from your hand. This won't be a lot as Kuzan will help us gain back the cards we've lost. The second effect is an activate main, you may trash this Character to return one 5 cost or less to the owner's hand. There are 2 thing I like about this effect, first, is making way for high power Characters, the second is that we can return any Characters, so we could even return our own Characters and save the card for the 2k counter.

OP06 Tsuru is a card I do like the effect as combined with Kuzan's effect we won't lose anything, but the effect only let your opponent chooses, so we will need to remove other Characters to make your opponent only choose that Character to return. The effect works on play, you may trash 2 cards from your hand, your opponent returns 1 of their Character to the owner's hand. This is also why I am struggling to at 4 because your opponent chooses the cards instead of you. I guess there room for extra 2k counter for the deck.

OP08 Jozu is not a Navy card which is why I am not running a lot of copies in the deck, even though the effect is very useful. I need to make room for other Navy cards for this build. The effect works on play, you may return 1 of your other Characters other than this card to the owner's hand to return one 6 cost or less Character to the owner's hand. Just like Z, we could make room for better Characters thanks to returning 1 of our own cards back to hand, whilst targeting 6 cost or less Character which is nice.

Draw


Kuzan is not the only card that provides draw power when you discard cards as we've got these 2 cards who also provide draw power. OP10 Cavendish doesn't have a counter, but we do have a 6k beat stick instead. The effect works when attacking, draw 2 cards and trash 1 card from your hand. Unfortunately, Cavendish is not a Navy card, so you do have to discard, but he is still a +1 when you use the draw effect.

OP12 Akainu is quite strong as we can play him for free using Garp's effect, and the effect is pretty good as well. Akainu has 2 effects, the first effect works on play, if your Leader is Navy, draw 2 cards. A nice draw power that don't need us to discard, but then, it could be +3 in hand if we do have a discarding part. The second effect is an activate main, you may trash 1 card from your hand to attach 1 rested DON to your Leader or 1 of your Characters. This can let us power up our attacks even more.

Prevention


Now we have 2 cards who can prevent your opponents from doing stuff, although 1 of them will depends on the cards on the field. OP12 Hina is the one I am talking about, the effect is an activate main, you may rest this Character and trash 1 card from your hand, 1 of your opponent's base cost of 4 or less Characters cannot use the Blocker ability for the turn. This will depends if your opponent are running Blockers or not, since some build doesn't run Blockers in their deck, making Hina's effect pretty useless. On the bright side, we do have a 2k counter we can use for defence.

OP12 Kuzan is more useful than Hina, as with Kuzan's effect, we know we can use the effect if the timing is right. Kuzan has 2 effects, the first effect is more of a continuous effect where if you got 5 or more cards in hand, this Character gains +1 cost. This is not difficult to do as we have plenty of draw power in this deck thanks to the Leader's effect. The second effect works on play, you may trash 1 card from your hand, 1 of your opponent's Characters cannot attack until the end of your opponent's turn. This help to slow down your opponent's attacks when we can wipe your other opponent's attacks.

Navy Supports


For the rest of the supports, there's these cards and 2 of them are Navy searchers helping you get the right cards on top of the draw power. OP06 Tashigi is still our turn 1 play for searching. The effect works on play, look at top 5 cards of your deck, reveal up to 1 Navy card other than Tashigi and add it to your hand. Then, place the rest at the bottom of your deck in any order.

OP12 Sengoku is different as Sengoku cost 3 to play, so even if we are going second, we won't have enough DONs, so Tashigi is still our ideal play for searching. The effect works on play, you may trash 1 card to look at top 5 cards of your deck, reveal up to 2 Navy card other than Sengoku and add it to your hand. Then, place the rest at the bottom of your deck in any order. Unlike Tashigi, we can add 2 Navy cards by discarding 1 card, but we will get that card back with the Leader's effect, so we could potentially gain 3 cards in hand.

OP12 Garp is the main card of this deck, it is the one card that allow us to play our high cost for free without need to worry about DONs. The effect works on play, you may trash 1 card from your hand to play one 8k power or less blue Navy Character other than Garp from your hand. All of our Navy Characters are 8k power or less, so you do have plenty of options to choose from, it is just that the decision making to prioritise which Character will be on the field first.

OP06 Aramaki is a card we can play for free using Garp's effect. Aramaki is a Blocker with an activate main effect. You may trash 1 card from your hand and place one 2 cost or less Character to the bottom of the owner's deck. This Character gains 2k power for the turn. You don't have to use this for the Blocker ability as the power up ability can make him a 10k beat stick for the turn.

Events


Personally, I don't think you need any more Events than these 3 Events. These 3 Events are good, but if you can find the room to add other Events in the deck, then, feel free to do so. Pheasant Peck only has a counter effect which is your Leader or 1 of your Character gains 4k power. Then, trash 1 card from your hand. The trash doesn't matter too much as Pheasant Peck is a Navy card which will trigger our Leader's effect to draw extra cards. The trigger effect is you may trash 1 card from your hand to draw 1 card. This could let you draw 2 cards instead, but that is only if you don't need the counter effect.

Red Roc is still amazing for blue decks as we can get rid of any Characters we want. The main effect is place 1 Character to the bottom of the owner's deck. Of course, we want to target costs that we can't normally target like 8 cost Characters, or even 10 drop Characters. I feel like it be a waste if we target 5 cost or less Characters, when we have other cards who can do that.  The trigger effect is place one 4 cost or less Character to the bottom of the owner's deck.

Gravity Blade is another card we can search out with our Navy searchers thanks to being a Navy card. So if your opponents are going wide, you can search this out from your deck, so we can use the effect as soon as possible. The effect is place two 6 cost or less Characters to the bottom of the owner's deck. The trigger effect is similar to Red Roc, place one 5 cost or less Character to the bottom of the owner's deck.

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